The platform preserves complete stroke data, including pressure, paths, and colors, allowing either participant to manipulate shapes or rig elements with inverse kinematics bones. Drawings save locally as plain files that integrate directly with version control systems like Git without requiring user accounts. Exports are supported for PNG images, sprite sheets, and the Godot game engine. Currently distributed under a source-available license, users must compile the project themselves.
Key points
Artists and automated agents share identical access to timeline controls, layers, and cus…: Artists and automated agents share identical access to timeline controls, layers, and customizable digital brushes.
The tool remains free for personal use and businesses earning below 500,000 euros in annu…: The tool remains free for personal use and businesses earning below 500,000 euros in annual revenue.
Full hardware pen pressure and tilt support are currently limited to the macOS platform b…: Full hardware pen pressure and tilt support are currently limited to the macOS platform build.
Sources checked by our analysis pipeline: 1
Give your agent real brushes. klad is a 2D painting and animation app you share with a coding agent. You paint in the editor with a pen. The agent paints through the klad
command line, with the same brushes, on the same drawing, and each of you sees the other's strokes instantly.
There is no image model in klad. Your agent (Claude Code, Codex, anything that can run commands) decides what to paint; klad gives it brushes, layers and a timeline. Whatever either of you puts down stays what it was: a stroke with its path, pressure, brush and colour, a shape with its points, a fill with its region. So there's no rerolling and hoping for the best: if one leaf looks off, you fix that leaf.
Asked for "a little sprout creature for my game", the agent paints 4,344 strokes and fills. You change them: recolour the leaves, bend the mouth, move a smudge, blend the blush. Then the agent animates it: the creature's parts go into five groups, 205 keys move them, and no frame is painted…
Software creators are navigating mounting scrutiny over automated programming tools as industry standards rapidly shift. A recent technical fix has sparked intense debate among evaluators who strictly oppose machine assistance in independent productions. This pushback illustrates a widening divide over development ethics within the creative community.
The artificial intelligence company is aiming for an initial public offering valuation reaching up to $1.4 trillion when it begins trading on the Nasdaq on November 19. If analyst projections materialize, this debut will more than double the prior listing-day record set by SpaceX and mark one of history's largest single-day retail inflows. This massive demand reflects unprecedented individual investor appetite for frontier artificial intelligence developers.
The artificial intelligence company faces heightened market scrutiny as it moves toward its public debut. Investors and analysts are closely evaluating how ordinary buyers will respond to the offering alongside institutional stakeholders. The upcoming listing tests broader public appetite and valuation sustainability for major foundation model developers entering the public sphere.