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Our gaming talent pool is PUBG maker's next big bet

By · Published by Everything Blog

In short

Krafton views the region as pivotal for expanding its catalog and diversifying its digital entertainment footprint. The localized title Battlegrounds Mobile India is already approaching 270 million downloads, reinforcing the publisher's commitment to local investments. To support this growth, the company plans to expand its 12-member Bangalore team to 50 people over two years while using artificial intelligence to bridge talent shortages.

Key points

  • Krafton is tapping into Indian software talent to diversify its catalog away from heavy r…: Krafton is tapping into Indian software talent to diversify its catalog away from heavy reliance on battle royale games.
  • The publisher intends to expand its Bangalore core workforce from 12 employees to 50 with…: The publisher intends to expand its Bangalore core workforce from 12 employees to 50 within the next two years.
  • An additional $250 million investment is planned to target artificial intelligence and ro…: An additional $250 million investment is planned to target artificial intelligence and robotics ventures across the South Asian region.

Sources checked by our analysis pipeline: 1

Best known for creating PUBG: Battlegrounds and initiating the battle royale genre of multiplayer games, Seoul-based Krafton is ramping up investment in India and is in advanced discussions to acquire another studio in the country, its local chief said in an interview.

The company has yet to strike on a second intellectual property franchise with as much reach or influence as PUBG, which it’s attempting to expand into a wider entertainment universe that includes more than just games. In India, it’s actively searching for its next tentpole title.

“I firmly believe that India can produce globally recognized gaming IP,” Sean Hyunil Sohn, chief executive officer at Krafton India told Bloomberg News. “Given the potential talent pool, and given the quality of entertainment products coming out of India, I think it’s getting widely accepted by global audiences.”

The global games industry is still grappling with a painful post-pandemic slowdown, with widespread layoffs and studio closures, especially in higher-cost regions like the US. India has a depth of software engineering expertise and presents a better cost proposition, even if it hasn’t yet…

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