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'Not enough to make a good game anymore': Singapore game developers flail as pressures, risks intensify

By · Published by Everything Blog

In short

Recent workforce reductions, including significant cuts at foreign-owned satellite offices, mirror a global gaming slump that has eliminated tens of thousands of roles since 2022. Homegrown studios like The Gentlebros face revenue pressures from rising manpower costs and currency fluctuations despite solid game sales. Industry analysts warn that relying on the mid-2000s model of attracting expanding international studios is no longer sustainable amidst worldwide contraction.

Key points

  • Satellite game studios in Singapore remain highly susceptible to international headquarte…: Satellite game studios in Singapore remain highly susceptible to international headquarters' restructuring regardless of their track records.
  • Homegrown developers are under heavy pressure from high operational expenditures, currenc…: Homegrown developers are under heavy pressure from high operational expenditures, currency swings, and elevated manpower costs.
  • Analysts argue that Singapore must update its mid-2000s strategy of relying on foreign ga…: Analysts argue that Singapore must update its mid-2000s strategy of relying on foreign gaming firms to sustain the local ecosystem.

Sources checked by our analysis pipeline: 1

French firm Ubisoft in October slashed 70 jobs at its Singapore studio. Experts and developers say the cuts reflect broader struggles for the local gaming scene.

SINGAPORE: Years after local game developers flagged talent and funding crunches, the outlook has become even bleaker for many.

French firm Ubisoft's plan to cut 70 jobs at its Singapore studio – around 20 per cent of its local workforce – reflects broader global trends for the sector, industry players and observers told CNA.

Just two years after fresh support was rolled out for a sector then seen as fast-growing, local developers and studios now find themselves squeezed by challenges including high operating costs, tighter funding and limited job opportunities.

Ubisoft's cuts are "not an isolated Singapore story", said Associate Professor Roberto Dillon of James Cook University Singapore, who specialises in game design and development.

He noted that prior to announcing its Singapore cuts, Ubisoft was already closing studios and cancelling titles globally, and had also decided to shut its RedLynx studio in Finland in the same week.

Assoc Prof Dillon also cited Electronic…

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