The archival effort captures a dozen identical scenes across every system to contrast graphical capabilities and platform-specific quirks, such as Macintosh black bars and Hercules column cropping. While most versions are captured in English, the archive incorporates a Spanish PC 16-color release and a French Atari ST monochrome edition. High-resolution scaling is standardized at 1600x1200 with 4:3 aspect correction, utilizing WebGL2 ports of DOSBox Staging CRT shaders to emulate original hardware displays.
Key points
The archive relies on nearest-neighbour pixel scaling and aspect correction to simulate h…: The archive relies on nearest-neighbour pixel scaling and aspect correction to simulate historical monitors accurately.
WebGL2 CRT shaders recreate the authentic display characteristics of systems like the Ami…: WebGL2 CRT shaders recreate the authentic display characteristics of systems like the Amiga, Sega CD, and FM Towns.
The comparative reference tool was created independently by The Paninos without any backi…: The comparative reference tool was created independently by The Paninos without any backing from LucasArts or Disney.
Sources checked by our analysis pipeline: 1
About these screens
Every screen was captured in ScummVM, except the Atari ST monochrome screens, which come from the Hatari emulator. Each capture was scaled to 1600x1200 with nearest-neighbour pixels and 4:3 aspect correction, so every original pixel keeps the shape it had on a period monitor.
The twelve moments are the same in every version, with the same framing, so switching versions changes the machine, not the moment. The PC 16-color screens come from a Spanish copy and the Atari ST mono ones from a French copy; all the others are in English.
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Char: Decimal: 0 Hex: 00
PxPlus IBM VGA 9x16 by VileR (int10h.org), CC BY-SA 4.0. Stretched x1.35 here for 4:3, shared under the same licence.
- Emulators
- ScummVM, and Hatari for the Atari ST mono screens
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