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Indie games are missing launch dates because Steam is backed up

By · Via The Verge · Published by Everything Blog

In short

Creators are publicly voicing frustration as store page and game build approvals on Steam stretch far beyond Valve's standard review window. The backlog aligns with an influx of submissions, including a record-setting Steam Next Fest in October featuring 7,240 games. A Reddit analysis also revealed that nearly half of games released since Valve mandated an AI disclosure policy in 2024 carry an AI tag. Meanwhile, competing digital storefront Itch.io has reported a doubling of daily page creations and recently purged terabytes of AI-generated content.

Key points

  • Indie game creators are struggling to hit scheduled launch windows due to lengthy backlog…: Indie game creators are struggling to hit scheduled launch windows due to lengthy backlogs in Steam's review system.
  • Digital storefronts across the industry are facing severe operational congestion linked t…: Digital storefronts across the industry are facing severe operational congestion linked to the proliferation of artificial intelligence assets.
  • Storefront competitors such as Itch.io have resorted to deleting terabytes of AI content…: Storefront competitors such as Itch.io have resorted to deleting terabytes of AI content to manage daily submission spikes.

Sources checked by our analysis pipeline: 1

Many indie game developers have recently posted on social media about unexpectedly long approval wait times for their game submissions on Steam, with some of the approvals causing developers to miss their planned launch dates.

Indie games are missing launch dates because Steam is backed up

One developer has been waiting for weeks on approval for a game it planned to release today.

One developer has been waiting for weeks on approval for a game it planned to release today.

For example, Studio Daimon, the team behind an upcoming title called Food Devils, had planned to launch the game in early access today after submitting its build on October 12th. But the game is “still awaiting approval,” according to a post from game director Alfred Kamon. “Even now, we don’t know when Steam will give us the final OK to finally release our game. We sent another ticket last week saying that the situation was urgent and that we might miss our release date because of this, but it also got ignored.”

In October, publisher 2 Left Thumbs said it…

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