Artificial Intelligence1 min read

In Defense of Giving a Shit

By · Published by Everything Blog

In short

The Independent Games Festival mandated declarations for any level of artificial intelligence usage this year, going beyond standard industry requirements like Steam's player-facing asset rules. This policy exposed widespread adoption by prominent creators, triggering fierce debates among festival judges over how to evaluate submissions. For instance, House House's disclosure of using large language models to fix less than 0.1% of code in Big Walk generated an internal thread of roughly 150 comments. With roughly a third of judges abstaining from evaluating AI-assisted projects, entrants are subjected to an unwritten standard despite paying required submission fees.

Key points

  • Unlike Steam, the festival demands disclosures for internal AI use rather than solely pla…: Unlike Steam, the festival demands disclosures for internal AI use rather than solely player-facing assets.
  • Approximately one-third of the judging pool immediately abstains from reviewing any game…: Approximately one-third of the judging pool immediately abstains from reviewing any game that used artificial intelligence.
  • Entrants paying festival submission fees face arbitrary outcomes due to the absence of a…: Entrants paying festival submission fees face arbitrary outcomes due to the absence of a codified institutional policy.

Sources checked by our analysis pipeline: 1

In Defence Of Giving A Shit

A few weeks ago I was one of the judges for the Independent Games Festival. Judging for the IGF is one of the highlights of my year, it's a real joy, but every year there is usually one discussion thread that gets a bit heated. You can normally tell which one it is because it has more comments than all the others - most might have 4-5 comments, but the spicy one will have 15. When I first saw the thread about Big Walk this year, it had 90 comments. I think it had 150 by the end.

Games this year had to have declarations if they used AI. Unlike Steam's current declaration policy, which only requires developers to declare if assets are "consumed by players", the IGF required a declaration for any and all AI use. The upshot of this is that a huge number of games declared their use of AI, including games made by prominent indie developers who have not declared their use in public. The most controversial case was Big…

Artificial Intelligence