Technology1 min read

I'm Working on a FOSS Linux Pinbal Simulation Engine

By · Published by Everything Blog

In short

The project is undergoing major technical improvements ahead of its eventual public debut, including an overhauled sound engine capable of handling ambient noise and force-based attenuation. Recent functional additions include an in-game part manipulation editor, script-controlled camera orientations, and offscreen TypeScript rendering running alongside an Asteroids-style mini-game. Future work will introduce a dual-monitor backglass system, an upper playfield, and community-sourced table artwork.

Key points

  • The presentation at the IAAPA Expo will help determine vendor interest in open-source Lin…: The presentation at the IAAPA Expo will help determine vendor interest in open-source Linux pinball technology.
  • Creators will be able to build custom tables and dot-matrix display animations using upco…: Creators will be able to build custom tables and dot-matrix display animations using upcoming TypeScript definition files.
  • Community assistance is actively being sought by the developer to provide original table…: Community assistance is actively being sought by the developer to provide original table artwork for future updates.

Sources checked by our analysis pipeline: 1

sysrpl11 November 2026, 20:53

I have been working to add features, squash bugs, and improve the performance of my Linux pinball simulation engine this week. It will be fully FOSS, but it needs some more work before it's ready for an initial release. I hope to show it at the 2026 IAAPA Expo next week to some vendors to gauge their interest in support of Linux and FOSS.

Here are some of the things I completed recently:

- New sound system allows for easy attachment of sounds to parts. Multiple sounds can be added each with their own volumes.

- Ambient noises added for most everything, including ball rolling on the table, slingshots the ball hitting rubber or metal. Sounds are attenuated based on the forces applied.

- Physics are greatly improved. They are by no means done, but I have been running simulations on them over and over to try to narrow down which settings seem to work for the most realism.

- Added console system, Typescript can now do offscreen rendering, added an Asteroids mini game as a…

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