Technology1 min read

Blender 5.3 released with Gaussian Splat support

By · Published by Everything Blog

In short

The release enhances Cycles by integrating NVIDIA DLSS denoising for flicker-free viewport playback, requiring driver version 620 or newer. EEVEE now supports panoramic camera projections such as equirectangular and fisheye, despite temporary limitations on features like raytracing and depth of field. Grease Pencil receives an upgraded Draw Mode with dedicated selection tools, a stroke-cutting Carver tool, and a unified Fill tool. Additionally, the Compositor adds playback caching, modifier-like effect stacking, and up to 10x speed increases for Anisotropic Kuwahara on Apple GPUs.

Key points

  • Creators can utilize optional project management tools to organize related files, configu…: Creators can utilize optional project management tools to organize related files, configure custom variables, and share asset libraries as extensions.
  • Rendering workflows gain significant speed and camera options, although EEVEE panoramic r…: Rendering workflows gain significant speed and camera options, although EEVEE panoramic rendering currently lacks depth of field and raytracing.
  • D animators benefit from expanded Grease Pencil capabilities including a Boolean Carver t…: D animators benefit from expanded Grease Pencil capabilities including a Boolean Carver tool and unified multi-region fill tools.

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Watch the Recap Video

Make a Splat

Gaussian Magic

Point of View

Radiant Future

More About Shading

CYCLES

Divide and Shine

CYCLES

A diamond

in the Rough

CYCLES

Gone with Denoise

NVIDIA DLSS brings near-final render quality to the viewport, making lighting and look development faster and more responsive while virtually eliminating flickering between frames during animation playback.

Find it in the Denoise panel under Render properties, Sampling.

DLSS denoising requires NVIDIA driver version 620 or newer.

EEVEE

Lights Meet Material Nodes

Lighting to Your Liking

A Wider Perspective

EEVEE can now render panoramic cameras, supporting all types of projections, from equirectangular and cubemap formats to various fisheye models and mirror ball.

The current implementation has a few limitations: depth of field, raytracing, and volumetric temporal reprojection in the viewport are not yet supported.

More in EEVEE & Viewport

COMPOSITOR

Side Effects

You can now stack Effects on your scene just like you would modifiers or constraints.

Applying compositing effects has never been easier.

One-click, Bloom!

Choose from built-in effects such as Bloom, Chromatic Aberration, Film Grain, and Vignette, as…

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